ChaseRunner is a fast, portrait‑first micro‑game built in Godot 4.x where you outrun a relentless chaser through quick, match‑based runs. Swipe to steer, grab power‑up  pairs, and make split‑second lane decisions to build a gap and escape - while the chaser adapts, surges, and steals leftovers to close you down. The loop is simple, the tension is constant, and every 2–10 minute session feels like a tight cat‑and‑mouse chase.

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